On top of figuring out where you fit in Possum Springs, there’s also an underlying horror mystery, making everyday happenings in the town seem a little darker. Night in the Woods challenges you in its questions about life, but that challenge just doesn’t follow through mechanically.įollowing through is a problem that Night in the Woods has in a few places. In a game that discusses and seems to understand struggle so well, I’m a little let down that it didn’t let me struggle with anything. If you miss a jump too many times, the game cuts to black and places Mae on the ledge there for you. In dream sequences, when you’re looking around for objects and hidden characters, a little light comes out to guide you if you stand still for too long. Any time there’s a puzzle or missing link that you should be searching for, the game goes out of its way to make sure that you don’t get stuck on it. That said, one of the game’s weaknesses comes from the ease with which you can go about your day. Alternatively, you’re really bad at playing the bass – maybe you should practice? The world of the game keeps turning without you, so it pays to really make your time count. Perhaps you’ll go in and see what your mom’s doing at work. If you hang out with your pal Gregg for a while, maybe you feel like seeing what Bea is doing. As Mae, there really is a sense of realness from going about town. The pacing of the game in the town-exploring phase is masterfully done. Running around in circles and exploring, touching, and talking are encouraged in the game – every morning you wake up as Mae, and can choose whatever you decide to do as you get reacquainted with your childhood home. The pleasurable sense of bouncing and running along as Mae incorporates moves like triple jumps and 180, and the inclusion of these little elements shows that the developers have a deep love for classic platformers. The illustration of the game is paired with a really smooth sense of movement, that makes running around and particle effects look amazing and really satisfying. The art style of the game almost looks like it’s pulled from the pages of a childrens’ story book, which is even more poignant when considering that the game is about and for a generation that feels like they can’t grow up. It’s not just patterns of speech, either Mae and her friends have real, tangible worries – how do you know if you’re moving forward, if you see your friends growing up around you? How much do you owe to your hometown? How do you know if you’ve actually grown up? As a 23-year-old who really has no idea what the hell I’m doing, Night in the Woods’ characterization captures the millennial dilemma perfectly. One of the really amazing qualities about Night in the Woods, perhaps its most powerful, is its voice. Mae’s surrounded by remnants of her old life, including her doting and concerned parents, a town of burned out adults, and a friend group desperately trying to figure out their early 20’s. Night in the Woods is a single-player narrative adventure that follows Mae, a black cat, who has returned to her home town after having just dropped out of college. One of the best things, hands down, about the Switch is the access it’s giving to players to new indie titles (the Nindies!) that a ton of players haven’t had a chance to enjoy. The Switch has a ton of great games on it, but Night in the Woods gave me a lasting moment of reflection and introspection that I haven’t gotten from other great games like Breath of the Wild or Super Mario Odyssey. For a while, I’ve been a big advocate for the value of the Nintendo Switch.
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